game-flow
Owns direct game-scene children. Use a document fragment link to select a scene, including without scripting. Browser history restores the scene. The start or first named scene is used when the fragment is absent or unknown.
Examples
Scene switching
Follow a fragment link to switch scenes. Browser Back returns to the previous scene.
<game-flow start="demo-dock">
<game-scene id="demo-dock" data-start tabindex="-1">
<h3>Dock</h3>
<a href="#demo-bridge">Go to the bridge</a>
</game-scene>
<game-scene id="demo-bridge" tabindex="-1">
<h3>Bridge</h3>
<a href="#demo-dock">Return to the dock</a>
</game-scene>
</game-flow>
Dock
Go to the bridgeBridge
Return to the dockDefault to the first scene
When no start is specified, the first named scene is shown. Follow the link to select the second.
<game-flow>
<game-scene id="first-map" tabindex="-1"><a href="#second-map">Open route map</a></game-scene>
<game-scene id="second-map" tabindex="-1"><a href="#first-map">Close route map</a></game-scene>
</game-flow>
API
| Name | Type or default | Behavior |
|---|---|---|
start |
string
|
ID of the initial scene. Put data-start on the same scene for the stylesheet fallback. |
scene |
string
|
Reflects the selected scene after upgrade. Set to a direct scene ID to navigate. Invalid values are restored to the scene selected by the current fragment or start. |
| Name | Type or default | Behavior |
|---|---|---|
game-scene-change |
CustomEvent<{ scene: string, previous: string }>
|
Bubbles and is composed. Emitted after switching between two named scenes. Initial selection is silent. |
Listened-for events
None.
CSS custom properties
None.