game-tileset

Pattern bank shared by background tilemaps and sprites. A direct image stores equal-sized tiles in row-major order. Alternatively, child game-tile records contain whitespace-separated palette indices. Pattern banks are data and are hidden visually.

Examples

Read a bitmap pattern bank

The bank describes a single row of five 32 × 32 pilot frames. The map reads frames 0, 2, and 4 from the same image using CSS background positions. The visible image inside the bank is useful when inspecting an atlas.

Read a bitmap pattern bank HTML
<game-tileset id="pilot-bank" tile-width="32" tile-height="32" style="display:block">
	<img src="/games/aether-wing/pilot.png" width="160" height="32" alt="Pilot frame sheet">
</game-tileset>
<game-screen width="96" height="32">
	<game-tilemap tileset="pilot-bank" columns="3" rows="1" style="--sheet-columns:5"
		role="img" aria-label="Left, center, and right pilot frames">
		<game-tile index="0" style="background-image:url('/games/aether-wing/pilot.png')"></game-tile>
		<game-tile index="2" style="background-image:url('/games/aether-wing/pilot.png')"></game-tile>
		<game-tile index="4" style="background-image:url('/games/aether-wing/pilot.png')"></game-tile>
	</game-tilemap>
</game-screen>
Pilot frame sheet

Indexed pixel patterns

An indexed bank records the pixel colors by number. It is source data for the renderer or an exporter. This small map visualizes the four indices with authored cell styles.

Indexed pixel patterns HTML
<game-tileset id="indexed-ground" tile-width="2" tile-height="2">
	<game-tile index="0">3 3
3 0</game-tile>
</game-tileset>
<game-screen width="48" height="48">
	<game-tilemap tileset="indexed-ground" columns="2" rows="2" role="img" aria-label="Indexed ground pattern">
		<span style="background:#a7debd"></span><span style="background:#a7debd"></span>
		<span style="background:#a7debd"></span><span style="background:#265c67"></span>
	</game-tilemap>
</game-screen>
3 3 3 0

API

Attributes
NameType or defaultBehavior
id string Document-unique bank reference.
tile-width number Default 8 Pattern width in pixels, integer 1–64.
tile-height number Default 8 Pattern height in pixels, integer 1–64.

Emitted events

None.

Listened-for events

None.

CSS custom properties

None.

View the Game Kit manifest